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- #ADOBE FLASH ACTIONSCRIPT 3.0 MOVIE#
- #ADOBE FLASH ACTIONSCRIPT 3.0 SOFTWARE#
- #ADOBE FLASH ACTIONSCRIPT 3.0 CODE#
- #ADOBE FLASH ACTIONSCRIPT 3.0 PROFESSIONAL#
#ADOBE FLASH ACTIONSCRIPT 3.0 CODE#
ActionScript 3.0 code can execute up to ten times faster than legacy ActionScript code. The ActionScript®3.0 Reference for the Adobe®Flash®Platform contains the ActionScript language elements, core libraries, and component packages and classes for the tools, runtimes, services and servers in the Flash Platform.While ActionScript 3.0 is not required for content that runs in Adobe Flash Player 9, it opens the door to performance improvements that are only available with the AVM2, the new virtual machine.It is designed to facilitate the creation of highly complex applications with large data sets and object-oriented, reusable code bases.An event model based on the Document Object Model (DOM) Level 3 Events Specification.E4X is a language extension to ECMAScript that adds XML as a native data type of the language. An XML API based on the ECMAScript for XML (E4X) specification (ECMA-357 edition 2).The latest improvement is the move from AS 2.0 to AS 3.0. As Flash evolved over the years, so did Actionscript. A core language based on the upcoming ECMAScript (ECMA-262) edition 4 draft language specification Actionscript is a coding language that was developed by Adobe for use with Flash for creating animations and even simple games.An expanded and improved application programming interface (API), with low-level control of objects and a true object-oriented model.A more modern compiler code base that adheres much more closely to the ECMAScript (ECMA 262) standard and performs deeper optimizations than previous versions of the compiler.A new ActionScript Virtual Machine, called AVM2, that uses a new bytecode instruction set and provides significant performance improvements.Some of the key features of ActionScript 3.0 include the following: A set of four conditional statements (if-then statements) are used to detect which arrow key has been pressed, and to move the object five pixels in the direction that the arrow key pressed would indicate.ActionScript 3.0 offers a robust programming model that is familiar to developers with a basic knowledge of object-oriented programming.
#ADOBE FLASH ACTIONSCRIPT 3.0 SOFTWARE#
In response, the code executes the code in the "whichKey" function statement. ActionScript is used primarily for the development of websites and software using the Adobe Flash Playerplatform (in the form of SWF files embedded into Web pages), but is also used in some database ActionScript was initially designed for controlling simple 2D vector animations made in Adobe Flash (formerly Macromedia Flash). When a key is pressed down, the code in the first line will detect it.
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Stage.addEventListener(KeyboardEvent.KEY_DOWN, whichKey) function whichKey(event:KeyboardEvent): void Type the code starting at the next line of the ActionScript 3 editor to add an event listener to the Flash stage so that Flash can detect when a key on the keyboard has been pressed, determine if the key pressed is the "UP," "DOWN," "LEFT" or "RIGHT" arrow, and move the object in the appropriate direction (a distance of five pixels) for every press of a arrow key. The "addChild" method places the object on the stage. The var AS3 code makes a copy of the "object_One" library symbol and names it "object_to_move." Attaching the x and y property to "object_to_move" in the second and third lines of code positions the symbol.
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Var object_to_move:object_One = new object_One() object_to_move.x = 400 object_to_move.y = 400 addChild(object_to_move) Click your mouse button, and type in the code below to place a copy of the "object_One" graphic on the stage and position it at the flash stage coordinates of (400,400): Position your mouse cursor on the first line of the ActionScript 3 editor. fla file is 200MB before publishing (26MB. Im building a flash presentation for a client.
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Viewed 841 times 0 Ive searched endlessly for an answer but cant seem to find one. Ask Question Asked 5 years, 9 months ago. Select "Actions" from the "Window" menu on the main Flash menu bar to open the ActionScript 3 editor. Adobe Flash/ActionScript 3.0 moving to next scene but nothing plays. Click the "Export for ActionScript" check-box, then "OK" to assign a class name of "object_One" for the graphic symbol. Type the name "object_one" for the symbol in the "name" text box in the "Convert to Symbol" dialog box.
#ADOBE FLASH ACTIONSCRIPT 3.0 MOVIE#
Select the graphic that you imported and click "Convert to Symbol" in the "Modify" menu to convert the graphic to a movie clip object (so the graphic can be animated). It covers all the essentials, including the brand new ActionScript debugger that allows users to step through a wide variety of properties in their code at runtime, with greater flexibility and feedback.
#ADOBE FLASH ACTIONSCRIPT 3.0 PROFESSIONAL#
Click the "Import to Library" option in the "File" menu. ActionScript 3 in Adobe Flash CS3 Professional Hands-On Training teaches readers all they need to know to get up and running with ActionScript 3 in Flash. Import the graphics object you want to move with the arrows. Click "Flash File(ActionScript 3.0)" from the splash window to create a new file for the AS3 Flash multiple-drop target project.